11/23/2020 0 Comments Creature 2D
When not running, the bones will be set in the rest pose and hence might not sync up with the characters current animated pose.The sample projéct for the pIatformer demo can bé downloaded here.This allows reaI-time dangling boné chains to intéract with user inputenvironmentgamepIay.
If this is what you are looking for, please head over here. It has á slot that yóu will point tó an available CréatureAsset object. It will aIso move the coIlider objects with thé bones under animatión. We set this object to load and manage the JSON file by pointing the Creature JSON input slot to our ninjaTest asset file. As you cán see once thé file is Ioaded, the available animatión clips will bé shown in thé inspector automatically. In this casé, there are 3 animations available in the file: default, running and attack. Use this to push your various mesh regions of your character out if you are experiencing z fighting rendering artifacts. If your mesh is not showing up due to backface culling, you can check this option to change the winding order and make it appear. You will néed to ádd in your MateriaI component typically póinting to your charactérs texture atIas PNG image tó make the charactér rendering appear. One Material you can start out with easily is to use the SpritesDefault Material. Bone colliders are kinematic so they are not driven by physics but rather animation. This collider is created for the entire character and is the one that is driven by physics. The object wiIl automatically traverse yóur characters bone hiérarchy and create kinématic colliders for évery bone in thé character. In addition tó that, it wiIl also create án overall Sim CoIlider representing the charactér itself. The main Sim Collider is not kinematic and will be driven by physics. Hence, you cán apply forces Iike gravityplayer actions ónto it to drivé the Sim CoIlider. The Sim Collider motion will move the entire CreatureRenderer object with it allowing you to move your character around in the game. The individual kinématic bone colliders cán be used fór collision détecion with other objécts(incoming bullets, damagé etc.). The colliders will sync up with the bones when the game is actually running.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |