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> SimCity has been used and is being used as educational tool.
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The article is obviously using SimCity as a starting point for a discussion. The author is literally building up their own game in response to the problem of SimCity.
#What language is simtown in how to
The article actually goes on to explain how to build better games and showcases examples. To highlight problems instead of celebrate what is good. > In fact, this essay is nothing but one of the many deconstructionist essays, one which prefers to tear down instead of build up. Also, why is this any reason to not critique a game? No one has to read the article if they don't want to be preached to. SimCity represents some modern problems anyway, and plenty of people don't like it for that reason. Maybe people who play games don't want to be preached to. > Maybe people who play games for enjoyment don't want the weight of modern problems bearing down on them during their escapist recreation. Indeed, the article goes on to explain how games shouldn't try to be perfect. The article is critique of SimCity, because it claims to be realistic and even educational, but actually has some serious biases. That said, yes, the layout and presentation of the ideas expressed here is quite nice. presenting the idea that SimCity doesn't holistically simulate everything in a real city down to social justice issues like race/class stratification and tensions between the populace and the police, is far from a novel observation, and every time someone makes such an observation it makes me wonder what the intended audience for such an observation is. games are and have always been simplifications of complex systems, allowing for interesting decisions and fun for the player.
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Titanfall doesn't model the economic ramifications of building and deploying dozens of giant robots-which are often destroyed within a couple minutes of landing-per 10-minute conflict. Monopoly isn't anything like real-life property trading. Age of Empires and Civilization don't accurately model empire-building. GTA doesn't model just how much it sucks to have your car stolen. most driving games don't accurately simulate driving at all. almost all military shooters don't even try to accurately portray the horrors of war.